8/9/2023 0 Comments Forspoken![]() It’s hard to tell whether this is something that requires tweaking ahead of the full release or just something I failed to find the knack for, but either way Luminous clearly wants you to become a Bayonetta-esque badass. This dual-spell setup is one that should be ripe for dishing out unique chains of attacks, yet switching between your spell wheel mid-battle feels fiddly, making comboing between magic types a clumsy and cumbersome process. Sadly, there are no Quorn-summoning pets to assist you. Casting chains of vibrant combo-starters, your magic is split into two main types: earth-based sorcery on the right trigger and plant-based magic on the left. Spells and magic effects erupt in dazzling displays of color, allowing you to leap around your foes like a renegade rainbow. ![]() Thankfully the core combat is the perfect antidote to each town’s beige banality. Forced to walk very slowly around these dull gray areas bring Forspoken’s freerunning pace, and all the fun, violently screeching to a halt. All too often you’re yanked out of these gargantuan playgrounds, thrust into story-advancing city sections that look jarringly low resolution and completely limit your parkour powers. Yet it’s this brilliant feeling movement that also works against Forspoken. The promise of new abilities extending your acrobatic talents further bodes well too, leaving me curious to see just how nimble this New Yorker can get. Much like in Marvel’s Spider-Man, this is a game infinitely more concerned with the journey than the destination, ensuring that simply the act of getting to a quest is fun in itself. From leaping across plains of grass to sprinting directly up walls, the fast-paced magic parkour traversal is endlessly satisfying. It’s hard to overstate just how good leaping and dashing around this sprawling world feels. Much like in Marvel’s Spider-Man, this is a game infinitely more concerned with the journey than the destination, ensuring that simply the act of getting to a quest is fun in itself.ĭarting around Athia’s expanse like a Red Bull-fuelled squirrel, this fluid exploration suddenly feels worthy of its current-gen console home. I bash various ‘not zombies’ heads in and am taught to evade via a tense early encounter with a screen-filling dragon, the tutorial shackles are finally cast off, revealing the real star of Forspoken: traversal. As I’m finally released from a crumbling castle, it’s time to get to grips with Forspoken’s combat. ![]()
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